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openttd-client/lib/openttd
kovagoadi 2eea541158
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Add scheduled dispatch support (edit + authoritative view)
Editing (game port, OpenTTDClient): a core of JGRPP's scheduled dispatch
DoCommands — set_scheduled_dispatch (enable/disable), add/remove schedule,
add/remove/clear slots, and set duration/start date. Adds the command IDs
to protocol.py.

Viewing (admin, OpenTTDAdminClient.get_dispatch): the GameScript API has no
dispatch support, so a new server patch (docker/patches/0002-*) adds
read-only GSOrder.GetScheduledDispatch* / IsScheduledDispatchEnabled
getters, an AdminBridge GameScript get_dispatch handler exposes them, and
get_dispatch() returns the live schedules and slots (mirrors get_timetable).

Note: set_dispatch_start_date values are normalised by the engine relative
to current game time, so they read back offset from the requested value.

Includes unit + e2e tests, a demo in main.py, and protocol/timetable docs.
The AdminBridge GameScript and the patched OpenTTD-patches clone live
outside this repo; the 0002 patch file is the durable source for the latter.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-24 22:56:37 +02:00
..
2026-06-05 23:18:09 +02:00

Internal Package: openttd

This directory contains the core implementation of the OpenTTD network client.

Modules

  • __init__.py: Exposes the high-level OpenTTDClient API.
  • client.py: Implementation of the OpenTTDClient class. Manages the connection lifecycle, PAKE state, map synchronization, and keep-alive.
  • protocol.py: Implementation of the OpenTTDProtocol class. Handles low-level binary packet serialization, AEAD stream encryption, and static packet parsing.

Design Goals

  1. Encapsulation: The user should never need to manually handle bytes or encryption keys.
  2. Robustness: Gracefully handle server errors and unknown packet types.
  3. Efficiency: Use asyncio for non-blocking I/O and monocypher for fast cryptographic operations.