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openttd-client/lib/openttd/client.py
kovagoadi aebd5f4ef5
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Add admin port support with other major refactorations
2026-06-29 19:47:48 +02:00

434 lines
18 KiB
Python

import asyncio
import logging
import uuid
import monocypher
import os
import hashlib
from openttd_protocol.wire.write import write_init, write_string, write_uint8, write_uint16, write_uint32, write_presend, SEND_TCP_MTU
from .protocol import PacketGameType, OpenTTDProtocol, PacketAdminType, OpenTTDAdminProtocol, NetworkAuthenticationMethod
from .decorators import exclude_call_check
class OpenTTDClient:
"""High-level OpenTTD client for easy integration."""
def __init__(self, host, port=3979, username="GeminiUser"):
self.host = host
self.port = port
self.username = username
self.unique_id = str(uuid.uuid4())
self.log = logging.getLogger(f"OTTDS-{username}")
# State
self.encryption_enabled = False
self.joined = asyncio.Event()
self.shutdown_event = asyncio.Event()
self.client_id = None
# Internal crypto
self._server_password = ""
self._company_password = ""
self._target_company = 255
self._session_key_send = None
self._session_key_recv = None
self._encryption_nonce = None
self._send_aead = None
self._recv_aead = None
# Callbacks
self.on_chat = None
async def connect(self, server_password=""):
"""Connect to the server and initiate handshake."""
self._server_password = server_password
self.log.info(f"Connecting to {self.host}:{self.port}...")
loop = asyncio.get_running_loop()
try:
self._transport, self._protocol = await loop.create_connection(
lambda: OpenTTDProtocol(self), self.host, self.port
)
d = write_init(PacketGameType.ClientGameInfo)
write_uint8(d, 4)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
except Exception as e:
self.log.error(f"Connection failed: {e}")
raise
async def join_company(self, company_id=255, company_password=""):
"""Join a specific company (0-14, or 255 for spectator)."""
self._target_company = company_id
self._company_password = company_password
if not self.joined.is_set():
self.log.info(f"Join for company {company_id} configured.")
else:
self.log.warning("Already joined.")
def disconnect(self, source):
"""Library callback for when connection is lost."""
self.log.info("Disconnected.")
self.shutdown_event.set()
async def quit(self):
"""Gracefully disconnect from the server."""
if hasattr(self, '_protocol') and not self._transport.is_closing():
self.log.info("Quitting...")
try:
d = write_init(PacketGameType.ClientQuit)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
except Exception:
pass
self._transport.close()
self.shutdown_event.set()
# --- Internal Protocol Callbacks ---
@exclude_call_check
def connected(self, source): pass
async def receive_ServerGameInfo(self, source, **kwargs):
self.log.info(f"Server Info: {kwargs.get('name')} ({kwargs.get('openttd_version')})")
d = write_init(PacketGameType.ClientJoin)
write_string(d, kwargs.get("openttd_version", "jgrpp-0.71.1"))
write_uint32(d, 0x20006D64)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def receive_ServerError(self, source, error_code):
error_names = {
0: "General",
1: "Desync",
2: "SavegameFailed",
3: "ConnectionLost",
4: "IllegalPacket",
5: "NewGRFMismatch",
6: "NotAuthorized",
7: "NotExpected",
8: "WrongRevision",
9: "NameInUse",
10: "WrongPassword",
11: "CompanyMismatch",
12: "Kicked",
13: "Cheater",
14: "ServerFull",
15: "TooManyCommands",
16: "TimeoutPassword",
17: "TimeoutComputer",
18: "TimeoutMap",
19: "TimeoutJoin",
20: "InvalidClientName",
21: "NotOnAllowList",
22: "NoAuthenticationMethodAvailable"
}
self.log.error(f"Server Error: {error_names.get(error_code, f'Code {error_code}')}")
await self.quit()
async def receive_ServerAuthenticationRequest(self, source, auth_type, data):
if auth_type == 1:
server_pub = bytes(data[:32])
nonce = bytes(data[32:56])
our_priv = monocypher.generate_key()
our_pub = monocypher.x25519_public_key(our_priv)
shared_secret = monocypher.x25519(our_priv, server_pub)
derived = monocypher.blake2b(shared_secret + server_pub + our_pub + self._server_password.encode())
self._session_key_send, self._session_key_recv = derived[:32], derived[32:64]
challenge = os.urandom(8)
mac, ciphertext = monocypher.lock(self._session_key_send, nonce, challenge, associated_data=our_pub)
d = write_init(PacketGameType.ClientAuthenticationResponse)
d.extend(our_pub + mac + ciphertext)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def receive_ServerEnableEncryption(self, source, data):
self._encryption_nonce = bytes(data)
self.encryption_enabled = True
d = write_init(PacketGameType.ClientIdentify)
write_string(d, self.username)
write_uint8(d, self._target_company)
write_uint8(d, 1)
write_string(d, self.unique_id)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def receive_ServerCheckNewGRFs(self, source):
d = write_init(PacketGameType.ClientNewGRFsChecked)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def receive_ServerNeedCompanyPassword(self, source, seed, server_id):
if not self._company_password:
self.log.error("Server needs company password but none provided.")
return
salted = bytearray()
p_bytes, s_bytes = self._company_password.encode('utf-8'), server_id.encode('utf-8')
for i in range(32):
p_char = p_bytes[i] if i < len(p_bytes) else 0
s_char = s_bytes[i] if i < len(s_bytes) else 0
seed_char = (seed >> (i % 32)) & 0xFF
salted.append(p_char ^ s_char ^ seed_char)
hashed = hashlib.md5(salted, usedforsecurity=False).hexdigest()
d = write_init(PacketGameType.ClientCompanyPassword)
write_string(d, hashed)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def receive_ServerWelcome(self, source, **kwargs):
self.client_id = kwargs.get('client_id')
self.log.info(f"Successfully joined as client {self.client_id}")
d = write_init(PacketGameType.ClientGetMap)
write_uint8(d, 0)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def receive_ServerMapDone(self, source):
d = write_init(PacketGameType.ClientMapOk)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
self.joined.set()
async def receive_ServerFrame(self, source, frame, token):
d = write_init(PacketGameType.ClientAck)
write_uint32(d, frame)
write_uint8(d, token)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def receive_ServerChat(self, source, client_id, message, **kwargs):
if self.on_chat:
self.on_chat(client_id, message)
else:
self.log.info(f"CHAT: <{client_id}> {message}")
async def receive_ServerUnused(self, source, **kwargs): pass
async def receive_ServerCompanyUpdate(self, source, **kwargs): pass
async def receive_ServerClientInfo(self, source, **kwargs): pass
async def receive_ServerSync(self, source, **kwargs): pass
async def receive_ServerClientJoined(self, source, **kwargs): pass
async def receive_ServerMapBegin(self, source, **kwargs): pass
async def receive_ServerMapSize(self, source, **kwargs): pass
async def receive_ServerMapData(self, source, **kwargs): pass
async def receive_ServerConfigurationUpdate(self, source, **kwargs): pass
async def receive_ServerExternalChat(self, source, **kwargs): pass
async def receive_ServerCommand(self, source, **kwargs): pass
async def receive_ServerFull(self, source, **kwargs): pass
async def receive_ServerBanned(self, source, **kwargs): pass
async def receive_ClientAck(self, source, **kwargs): pass
async def receive_ClientIdentify(self, source, **kwargs): pass
class OpenTTDAdminClient:
"""High-level OpenTTD Admin client."""
def __init__(self, host, port=3977, admin_name="GeminiAdmin"):
self.host = host
self.port = port
self.admin_name = admin_name
self.log = logging.getLogger(f"OTTDA-{admin_name}")
# State
self.encryption_enabled = False
self.joined = asyncio.Event()
self.shutdown_event = asyncio.Event()
# Internal crypto
self._admin_password = ""
self._session_key_send = None
self._session_key_recv = None
self._encryption_nonce = None
self._send_aead = None
self._recv_aead = None
# Callbacks
self.on_chat = None
self.on_console = None
self.on_gamescript = None
async def connect(self, admin_password="", secure=False):
"""Connect to the admin port and initiate handshake."""
self._admin_password = admin_password
self.log.info(f"Connecting to admin {self.host}:{self.port}...")
loop = asyncio.get_running_loop()
try:
self._transport, self._protocol = await loop.create_connection(
lambda: OpenTTDAdminProtocol(self), self.host, self.port
)
if secure:
d = write_init(PacketAdminType.AdminJoinSecure)
write_string(d, self.admin_name)
write_string(d, "1.0")
# Bitmask: 1 << NetworkAuthenticationMethod.X25519_PAKE
write_uint16(d, 1 << NetworkAuthenticationMethod.X25519_PAKE)
else:
d = write_init(PacketAdminType.AdminJoin)
write_string(d, self._admin_password)
write_string(d, self.admin_name)
write_string(d, "1.0")
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
except Exception as e:
self.log.error(f"Admin connection failed: {e}")
raise
def disconnect(self, source):
"""Library callback for when connection is lost."""
self.log.info("Admin disconnected.")
self.shutdown_event.set()
async def quit(self):
"""Gracefully disconnect from the server."""
if hasattr(self, '_protocol') and not self._transport.is_closing():
try:
d = write_init(PacketAdminType.AdminQuit)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
except Exception:
pass
self._transport.close()
self.shutdown_event.set()
async def send_rcon(self, command):
"""Send an RCON command."""
d = write_init(PacketAdminType.AdminRcon)
write_string(d, command)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def send_chat(self, message, action=1, dest_type=0, dest_id=0):
"""Send a chat message as admin. action=1 (CHAT), dest_type=0 (BROADCAST)."""
d = write_init(PacketAdminType.AdminChat)
write_uint8(d, action)
write_uint8(d, dest_type)
write_uint32(d, dest_id)
write_string(d, message)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def update_frequency(self, update_type, frequency):
"""Update the frequency of a certain piece of information."""
d = write_init(PacketAdminType.AdminUpdateFrequency)
write_uint16(d, update_type)
write_uint16(d, frequency)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def poll(self, update_type, data=0xFFFFFFFF):
"""Poll the server for certain updates."""
d = write_init(PacketAdminType.AdminPoll)
write_uint8(d, update_type)
write_uint32(d, data)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def poll_clients(self, client_id=0xFFFFFFFF):
"""Poll for client information."""
from .protocol import AdminUpdateType
await self.poll(AdminUpdateType.ClientInfo, client_id)
async def poll_companies(self, company_id=0xFFFFFFFF):
"""Poll for company information."""
from .protocol import AdminUpdateType
await self.poll(AdminUpdateType.CompanyInfo, company_id)
async def poll_economy(self, company_id=0xFFFFFFFF):
"""Poll for company economy information."""
from .protocol import AdminUpdateType
await self.poll(AdminUpdateType.CompanyEconomy, company_id)
async def poll_stats(self, company_id=0xFFFFFFFF):
"""Poll for company statistics."""
from .protocol import AdminUpdateType
await self.poll(AdminUpdateType.CompanyStats, company_id)
async def send_gamescript(self, json_data):
"""Send a JSON string to the GameScript."""
import json
d = write_init(PacketAdminType.AdminGamescript)
write_string(d, json.dumps(json_data))
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
# --- Internal Protocol Callbacks ---
@exclude_call_check
def connected(self, source): pass
async def receive_ServerAuthRequest(self, source, auth_type, data):
if auth_type == 1: # X25519_PAKE
server_pub = bytes(data[:32])
nonce = bytes(data[32:56])
our_priv = monocypher.generate_key()
our_pub = monocypher.x25519_public_key(our_priv)
shared_secret = monocypher.x25519(our_priv, server_pub)
derived = monocypher.blake2b(shared_secret + server_pub + our_pub + self._admin_password.encode())
self._session_key_send, self._session_key_recv = derived[:32], derived[32:64]
challenge = os.urandom(8)
mac, ciphertext = monocypher.lock(self._session_key_send, nonce, challenge, associated_data=our_pub)
d = write_init(PacketAdminType.AdminAuthResponse)
d.extend(our_pub + mac + ciphertext)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def receive_ServerEnableEncryption(self, source, data):
self._encryption_nonce = bytes(data)
self.encryption_enabled = True
self.log.info("Admin encryption enabled.")
async def receive_ServerProtocol(self, source, version, updates):
self.log.info(f"Admin Protocol version {version}")
async def receive_ServerWelcome(self, source, **kwargs):
self.log.info(f"Admin welcomed to {kwargs.get('server_name')}")
self.joined.set()
async def receive_ServerError(self, source, error_code):
self.log.error(f"Admin Server Error: {error_code}")
await self.quit()
async def receive_ServerChat(self, source, **kwargs):
if self.on_chat:
self.on_chat(**kwargs)
else:
self.log.info(f"ADMIN CHAT: <{kwargs.get('client_id')}> {kwargs.get('message')}")
async def receive_ServerConsole(self, source, **kwargs):
if self.on_console:
self.on_console(**kwargs)
else:
self.log.info(f"CONSOLE: [{kwargs.get('origin')}] {kwargs.get('text')}")
async def receive_ServerRcon(self, source, **kwargs):
self.log.info(f"RCON: {kwargs.get('text')}")
async def receive_ServerRconEnd(self, source, **kwargs):
self.log.info(f"RCON End: {kwargs.get('command')}")
async def receive_ServerClientJoin(self, source, **kwargs):
self.log.info(f"Admin: Client {kwargs.get('client_id')} joined.")
async def receive_ServerClientInfo(self, source, **kwargs):
self.log.info(f"Admin: Client Info: {kwargs.get('name')} (ID: {kwargs.get('client_id')}, IP: {kwargs.get('network_address')})")
async def receive_ServerClientUpdate(self, source, **kwargs):
self.log.info(f"Admin: Client {kwargs.get('client_id')} updated.")
async def receive_ServerClientQuit(self, source, **kwargs):
self.log.info(f"Admin: Client {kwargs.get('client_id')} quit.")
async def receive_ServerClientError(self, source, **kwargs):
self.log.info(f"Admin: Client {kwargs.get('client_id')} error: {kwargs.get('error_code')}")
async def receive_ServerCompanyNew(self, source, **kwargs):
self.log.info(f"Admin: Company {kwargs.get('company_id')} created.")
async def receive_ServerCompanyInfo(self, source, **kwargs):
self.log.info(f"Admin: Company Info: {kwargs.get('name')} (ID: {kwargs.get('company_id')})")
async def receive_ServerCompanyUpdate(self, source, **kwargs):
self.log.info(f"Admin: Company {kwargs.get('company_id')} updated.")
async def receive_ServerCompanyRemove(self, source, **kwargs):
self.log.info(f"Admin: Company {kwargs.get('company_id')} removed.")
async def receive_ServerCompanyEconomy(self, source, **kwargs):
self.log.info(f"Admin: Company {kwargs.get('company_id')} Economy: Money={kwargs.get('money')}, Loan={kwargs.get('loan')}")
async def receive_ServerCompanyStats(self, source, **kwargs):
self.log.info(f"Admin: Company {kwargs.get('company_id')} Stats: Vehicles={kwargs.get('vehicles')}, Stations={kwargs.get('stations')}")
async def receive_ServerGamescript(self, source, **kwargs):
if self.on_gamescript:
self.on_gamescript(kwargs.get('data'))
else:
self.log.info(f"GAMESCRIPT: {kwargs.get('data')}")
async def receive_ServerDate(self, source, **kwargs): pass
async def receive_ServerFull(self, source, **kwargs): await self.quit()
async def receive_ServerBanned(self, source, **kwargs): await self.quit()
async def receive_ServerShutdown(self, source, **kwargs): await self.quit()
async def receive_ServerNewGame(self, source, **kwargs): pass
async def receive_ServerPong(self, source, **kwargs):
self.log.info(f"Admin: Pong received: {kwargs.get('payload')}")