The Admin Network has no native packet for listing individual vehicles, so list_vehicles() sends a "list_vehicles" command over the existing GameScript JSON channel and relies on a companion server-side script to reply with vehicle data via ServerGamescript. Requires subscribing to Gamescript updates (documented in docs/PROTOCOL.md) to receive the reply. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
361 lines
14 KiB
Python
361 lines
14 KiB
Python
import asyncio
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import pytest
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import pytest_asyncio
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import sys
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import os
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import random
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# Add lib to path
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sys.path.insert(0, os.path.join(os.path.dirname(__file__), '..', 'lib'))
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from openttd import OpenTTDClient, OpenTTDAdminClient
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from openttd.protocol import (
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OpenTTDProtocol,
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OpenTTDAdminProtocol,
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AdminUpdateType,
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AdminUpdateFrequency,
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PacketGameType
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)
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# --- Pytest Fixtures ---
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@pytest_asyncio.fixture
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async def connected_admin(server_config):
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"""Fixture to yield a connected and authenticated OpenTTDAdminClient."""
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admin_name = f"E2E_Admin_{random.randint(1000, 9999)}"
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admin = OpenTTDAdminClient(
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host=server_config["host"],
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port=server_config["admin_port"],
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admin_name=admin_name
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)
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await admin.connect(admin_password=server_config["password"], secure=True)
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await asyncio.wait_for(admin.joined.wait(), timeout=10.0)
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yield admin
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if hasattr(admin, '_transport') and not admin.shutdown_event.is_set():
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await admin.quit()
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@pytest_asyncio.fixture
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async def connected_client(server_config):
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"""Fixture to yield a connected and joined spectator OpenTTDClient."""
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client_name = f"E2E_Player_{random.randint(1000, 9999)}"
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client = OpenTTDClient(
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host=server_config["host"],
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port=server_config["game_port"],
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username=client_name
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)
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await client.connect(server_password=server_config["password"])
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await client.join_company(company_id=255, company_password="")
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await asyncio.wait_for(client.joined.wait(), timeout=15.0)
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yield client
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if hasattr(client, '_transport') and not client.shutdown_event.is_set():
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await client.quit()
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# ==============================================================================
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# --- End-to-End Tests (Covering all public functions with multiple inputs) ---
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# ==============================================================================
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# --- Game Client Public Functions ---
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@pytest.mark.e2e
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@pytest.mark.asyncio
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async def test_e2e_client_init_and_connect_multiple_inputs(server_config):
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# Public function: __init__()
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# Input 1: Custom port & default username
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client1 = OpenTTDClient(host=server_config["host"], port=server_config["game_port"])
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assert client1.host == server_config["host"]
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assert client1.port == server_config["game_port"]
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assert client1.username == "GeminiUser"
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# Input 2: Custom port & custom username
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client2 = OpenTTDClient(host=server_config["host"], port=server_config["game_port"], username="E2E_Player_Custom")
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assert client2.username == "E2E_Player_Custom"
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# Public function: connect()
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# Input 1: Correct server password
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await client1.connect(server_password=server_config["password"])
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assert client1._transport is not None
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await client1.quit()
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# Input 2: Incorrect server password
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await client2.connect(server_password="wrong_password")
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await asyncio.sleep(0.5)
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assert client2.shutdown_event.is_set()
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await client2.quit()
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@pytest.mark.e2e
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@pytest.mark.asyncio
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async def test_e2e_client_join_company_multiple_inputs(server_config):
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# Public function: join_company()
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# Input 1: Join as spectator (company_id=255)
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client1 = OpenTTDClient(host=server_config["host"], port=server_config["game_port"], username="E2E_Spectator")
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await client1.connect(server_password=server_config["password"])
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await client1.join_company(company_id=255, company_password="")
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await asyncio.wait_for(client1.joined.wait(), timeout=10.0)
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assert client1.joined.is_set()
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await client1.quit()
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# Input 2: Join specific company ID (company_id=1)
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client2 = OpenTTDClient(host=server_config["host"], port=server_config["game_port"], username="E2E_Player_Join_1")
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await client2.connect(server_password=server_config["password"])
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await client2.join_company(company_id=1, company_password="comp_password")
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await asyncio.sleep(0.5)
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await client2.quit()
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@pytest.mark.e2e
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@pytest.mark.asyncio
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async def test_e2e_client_quit_and_disconnect_multiple_inputs(server_config):
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# Public function: quit() and disconnect()
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client = OpenTTDClient(host=server_config["host"], port=server_config["game_port"])
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await client.connect(server_password=server_config["password"])
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# Public function: disconnect()
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# Input 1: disconnect callback with None
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client.disconnect(None)
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assert client.shutdown_event.is_set()
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# Input 2: disconnect callback with custom string
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client.disconnect("network_lost")
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# Public function: quit()
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client2 = OpenTTDClient(host=server_config["host"], port=server_config["game_port"])
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await client2.connect(server_password=server_config["password"])
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# Input 1: quit active connection
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await client2.quit()
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assert client2.shutdown_event.is_set()
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# Input 2: quit already inactive client
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await client2.quit()
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# --- Admin Client Public Functions ---
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@pytest.mark.e2e
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@pytest.mark.asyncio
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async def test_e2e_admin_init_and_connect_multiple_inputs(server_config):
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# Public function: __init__()
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# Input 1: Custom admin name
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admin1 = OpenTTDAdminClient(host=server_config["host"], port=server_config["admin_port"], admin_name="E2E_Admin_1")
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assert admin1.admin_name == "E2E_Admin_1"
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# Input 2: Alternative admin name
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admin2 = OpenTTDAdminClient(host=server_config["host"], port=server_config["admin_port"], admin_name="E2E_Admin_2")
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assert admin2.admin_name == "E2E_Admin_2"
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# Public function: connect()
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# Input 1: secure=True (PAKE auth)
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await admin1.connect(admin_password=server_config["password"], secure=True)
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await asyncio.wait_for(admin1.joined.wait(), timeout=10.0)
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assert admin1.joined.is_set()
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await admin1.quit()
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# Input 2: secure=False (plaintext auth, rejected by server)
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await admin2.connect(admin_password=server_config["password"], secure=False)
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await asyncio.sleep(0.5)
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assert admin2.shutdown_event.is_set()
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await admin2.quit()
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# Input 3: incorrect password
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admin3 = OpenTTDAdminClient(host=server_config["host"], port=server_config["admin_port"])
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await admin3.connect(admin_password="wrong_password", secure=True)
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await asyncio.sleep(0.5)
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assert admin3.shutdown_event.is_set()
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await admin3.quit()
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@pytest.mark.e2e
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@pytest.mark.asyncio
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async def test_e2e_admin_quit_and_disconnect_multiple_inputs(server_config):
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# Public function: quit() and disconnect()
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admin = OpenTTDAdminClient(host=server_config["host"], port=server_config["admin_port"])
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await admin.connect(admin_password=server_config["password"], secure=True)
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# Public function: disconnect()
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# Input 1: disconnect callback with None
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admin.disconnect(None)
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assert admin.shutdown_event.is_set()
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# Input 2: disconnect callback with custom string
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admin.disconnect("admin_shutdown")
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# Public function: quit()
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admin2 = OpenTTDAdminClient(host=server_config["host"], port=server_config["admin_port"])
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await admin2.connect(admin_password=server_config["password"], secure=True)
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# Input 1: quit active connection
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await admin2.quit()
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assert admin2.shutdown_event.is_set()
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# Input 2: quit already inactive client
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await admin2.quit()
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@pytest.mark.e2e
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@pytest.mark.asyncio
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async def test_e2e_admin_send_rcon_multiple_inputs(connected_admin):
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# Public function: send_rcon()
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# Input 1: command "help"
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await connected_admin.send_rcon("help")
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# Input 2: command "setting max_clients"
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await connected_admin.send_rcon("setting max_clients")
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await asyncio.sleep(0.5)
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@pytest.mark.e2e
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@pytest.mark.asyncio
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async def test_e2e_admin_send_chat_multiple_inputs(connected_admin, connected_client):
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# Public function: send_chat()
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# Input 1: ChatBroadcast (action=1, dest_type=0, dest_id=0)
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await connected_admin.send_chat("Hello from E2E Broadcast!", action=1, dest_type=0, dest_id=0)
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# Input 2: Chat direct to client (action=1, dest_type=1, dest_id=client_id)
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client_id = connected_client.client_id if connected_client.client_id is not None else 1
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await connected_admin.send_chat("Hello private", action=1, dest_type=1, dest_id=client_id)
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# Input 3: ChatBroadcast action (action=3, dest_type=0)
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await connected_admin.send_chat("wave", action=3, dest_type=0, dest_id=0)
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await asyncio.sleep(0.5)
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@pytest.mark.e2e
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@pytest.mark.asyncio
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async def test_e2e_admin_update_frequency_multiple_inputs(connected_admin):
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# Public function: update_frequency()
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# Input 1: Chat update to Automatic
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await connected_admin.update_frequency(AdminUpdateType.Chat, AdminUpdateFrequency.Automatic)
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# Input 2: Console update to Poll
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await connected_admin.update_frequency(AdminUpdateType.Console, AdminUpdateFrequency.Poll)
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await asyncio.sleep(0.5)
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@pytest.mark.e2e
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@pytest.mark.asyncio
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async def test_e2e_admin_poll_and_helpers_multiple_inputs(connected_admin):
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# Public functions: poll(), poll_clients(), poll_companies(), poll_economy(), poll_stats()
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# Input 1 for poll(): ClientInfo poll with 0xFFFFFFFF
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await connected_admin.poll(AdminUpdateType.ClientInfo, 0xFFFFFFFF)
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# Input 2 for poll(): CompanyInfo poll with 0
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await connected_admin.poll(AdminUpdateType.CompanyInfo, 0)
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# Input 1 for poll_clients(): 0xFFFFFFFF
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await connected_admin.poll_clients(0xFFFFFFFF)
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# Input 2 for poll_clients(): specific client ID 1
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await connected_admin.poll_clients(1)
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# Input 1 for poll_companies(): 0xFFFFFFFF
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await connected_admin.poll_companies(0xFFFFFFFF)
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# Input 2 for poll_companies(): specific company ID 0
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await connected_admin.poll_companies(0)
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# Input 1 for poll_economy(): 0xFFFFFFFF
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await connected_admin.poll_economy(0xFFFFFFFF)
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# Input 2 for poll_economy(): specific company ID 0
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await connected_admin.poll_economy(0)
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# Input 1 for poll_stats(): 0xFFFFFFFF
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await connected_admin.poll_stats(0xFFFFFFFF)
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# Input 2 for poll_stats(): specific company ID 0
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await connected_admin.poll_stats(0)
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await asyncio.sleep(0.5)
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@pytest.mark.e2e
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@pytest.mark.asyncio
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async def test_e2e_admin_send_gamescript_multiple_inputs(connected_admin):
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# Public function: send_gamescript()
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# Input 1: healthcheck dict
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await connected_admin.send_gamescript({"command": "healthcheck"})
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# Input 2: alternative command dict
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await connected_admin.send_gamescript({"command": "ping", "sequence": 1})
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await asyncio.sleep(0.5)
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@pytest.mark.e2e
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@pytest.mark.asyncio
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async def test_e2e_admin_list_vehicles_all_companies(connected_admin):
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# Public function: list_vehicles()
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# Input 1: all companies (no company_id)
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responses = []
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connected_admin.on_gamescript = lambda data: responses.append(data)
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await connected_admin.update_frequency(AdminUpdateType.Gamescript, AdminUpdateFrequency.Automatic)
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await connected_admin.list_vehicles()
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await asyncio.sleep(0.5)
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assert not connected_admin.shutdown_event.is_set()
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assert len(responses) >= 1
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assert "vehicles" in responses[-1]
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assert isinstance(responses[-1]["vehicles"], list)
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@pytest.mark.e2e
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@pytest.mark.asyncio
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async def test_e2e_admin_list_vehicles_specific_company(connected_admin):
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# Public function: list_vehicles()
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# Input 2: specific company_id
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responses = []
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connected_admin.on_gamescript = lambda data: responses.append(data)
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await connected_admin.update_frequency(AdminUpdateType.Gamescript, AdminUpdateFrequency.Automatic)
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await connected_admin.list_vehicles(company_id=0)
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await asyncio.sleep(0.5)
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assert not connected_admin.shutdown_event.is_set()
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assert len(responses) >= 1
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assert "vehicles" in responses[-1]
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assert isinstance(responses[-1]["vehicles"], list)
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# --- Protocol Public Functions ---
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@pytest.mark.e2e
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@pytest.mark.asyncio
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async def test_e2e_protocol_public_functions_multiple_inputs(server_config):
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# Public functions: __init__(), receive_packet(), send_packet()
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client_alt = OpenTTDClient(host=server_config["host"], port=server_config["game_port"])
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admin_alt = OpenTTDAdminClient(host=server_config["host"], port=server_config["admin_port"])
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# 1. Test __init__() with multiple inputs (handlers)
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proto_game = OpenTTDProtocol(client_alt)
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proto_admin = OpenTTDAdminProtocol(admin_alt)
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assert proto_game.handler == client_alt
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assert proto_admin.handler == admin_alt
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client_alt2 = OpenTTDClient(host=server_config["host"], port=server_config["game_port"])
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admin_alt2 = OpenTTDAdminClient(host=server_config["host"], port=server_config["admin_port"])
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proto_game2 = OpenTTDProtocol(client_alt2)
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proto_admin2 = OpenTTDAdminProtocol(admin_alt2)
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assert proto_game2.handler == client_alt2
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assert proto_admin2.handler == admin_alt2
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# 2. Test receive_packet() with multiple inputs
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# Input 1: Valid packet structure (length >= 3)
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res_type1, res_data1 = proto_game.receive_packet(None, memoryview(b"\x03\x00\x05")) # type 5 is ServerUnused
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assert res_type1 == PacketGameType.ServerUnused
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# Input 2: Invalid/short packet structure (length < 3)
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res_type2, res_data2 = proto_game.receive_packet(None, memoryview(b"\x01"))
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assert res_type2 == PacketGameType.ServerUnused # Falls back to ServerUnused on error
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# 3. Test send_packet() with multiple inputs (using mock transports)
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class FakeTransport:
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def __init__(self):
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self.written = []
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self.closed = False
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def write(self, data):
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self.written.append(data)
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def is_closing(self):
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return self.closed
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transport = FakeTransport()
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proto_game.transport = transport
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proto_game._can_write.set()
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# Input 1: send_packet with encryption disabled
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client_alt.encryption_enabled = False
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await proto_game.send_packet(b"\x03\x00\x04") # ClientUnused packet
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assert len(transport.written) == 1
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# Input 2: send_packet with encryption enabled
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client_alt.encryption_enabled = True
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client_alt._session_key_send = b"\x00" * 32
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client_alt._encryption_nonce = b"\x00" * 24
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await proto_game.send_packet(b"\x03\x00\x05")
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assert len(transport.written) == 2
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