Editing (game port, OpenTTDClient): a core of JGRPP's scheduled dispatch
DoCommands — set_scheduled_dispatch (enable/disable), add/remove schedule,
add/remove/clear slots, and set duration/start date. Adds the command IDs
to protocol.py.
Viewing (admin, OpenTTDAdminClient.get_dispatch): the GameScript API has no
dispatch support, so a new server patch (docker/patches/0002-*) adds
read-only GSOrder.GetScheduledDispatch* / IsScheduledDispatchEnabled
getters, an AdminBridge GameScript get_dispatch handler exposes them, and
get_dispatch() returns the live schedules and slots (mirrors get_timetable).
Note: set_dispatch_start_date values are normalised by the engine relative
to current game time, so they read back offset from the requested value.
Includes unit + e2e tests, a demo in main.py, and protocol/timetable docs.
The AdminBridge GameScript and the patched OpenTTD-patches clone live
outside this repo; the 0002 patch file is the durable source for the latter.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Extends the AdminBridge GameScript JSON channel (the same relay used by
list_vehicles/get_timetable) with station support:
- list_stations(): enumerate stations, fire-and-forget like list_vehicles().
- get_station(): authoritative per-cargo snapshot of a station's live state,
with both the real-time waiting amount (GSStation.GetCargoWaiting) and the
planned cargodist link-graph flow (GetCargoPlanned), plus rating.
- get_station_cargo(): break one cargo type down by source station and by
next hop (the cargodist routing destination) for both waiting and planned
amounts, with optional from_station/via_station filters.
All three use stock GameScript API (no server patch, unlike timetables).
Refactors the shared GS request/reply correlation out of get_timetable and
get_station into a _gs_query() helper. Companion handlers must be added to
the server-side AdminBridge GameScript (not tracked in this repo).
Includes unit + e2e tests, a worked demo in main_admin.py, and protocol docs.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Timetables have no GameScript API surface, so this implements real
DoCommands over the game port (ClientCommand/ServerCommand) instead of
the Admin GameScript relay used for list_vehicles(): change_timetable(),
autofill_timetable(), set_timetable_start(), and set_vehicle_on_time()
send commands, while get_vehicle_timetable() reconstructs state purely
by observing ServerCommand broadcasts, since no query command exists.
Includes the custom varuint wire codec these commands require, a full
usage guide (docs/TIMETABLES.md), and a worked demo in main.py.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The Admin Network has no native packet for listing individual vehicles,
so list_vehicles() sends a "list_vehicles" command over the existing
GameScript JSON channel and relies on a companion server-side script to
reply with vehicle data via ServerGamescript. Requires subscribing to
Gamescript updates (documented in docs/PROTOCOL.md) to receive the reply.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>