Add game event support to the admin client
Everything on the admin GameScript channel so far has been request/reply. This adds the other direction: subscribe_events() opens a push stream so a bot can react to the game instead of polling it, consumed either by awaiting wait_for_event() or via an on_event callback. Both see every event; an event goes to at most one waiter, and unclaimed ones sit in a bounded buffer. Sixteen kinds, from two sources. The engine raises no GameScript event for a vehicle reaching a stop or cargo arriving, so vehicle_arrive, vehicle_depart and cargo_waiting are synthesised by the bridge sampling state every `interval` ticks and diffing against the previous sample -- which means a stop shorter than the interval is never reported, and the first sample only establishes a baseline. The rest (crashes, industries, towns, companies, subsidies) are engine events forwarded verbatim. vehicle_lost, vehicle_waiting_in_depot and vehicle_unprofitable are deliberately absent: the engine raises those only for AI companies, so a GameScript can never observe them. The server-side half lives in the AdminBridge GameScript, which is not in this repo -- docker/config is gitignored -- so it has to be updated separately for any of this to work. Also repoints the scheduled-dispatch E2E test at a dedicated vehicle (DISPATCH_VEHICLE_ID). It had been silently skipping because vehicle 7 carries a hand-built annual dispatch schedule, which left eight dispatch methods unverified end to end while check_public_calls.py reported them green off static analysis of the call sites. Co-Authored-By: Claude <[email protected]>
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@@ -13,6 +13,7 @@ The tests are located in the `tests/` directory:
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| [`test_admin.py`](file:///home/kovagoadi/openttd-client/tests/test_admin.py) | `OpenTTDAdminClient` | Tests admin client initialization, admin packet types, and basic protocol constants. |
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| [`test_protocol.py`](file:///home/kovagoadi/openttd-client/tests/test_protocol.py) | `OpenTTDProtocol` | Tests binary serialization, custom parsers, and stream encryption/decryption (XChaCha20-Poly1305). |
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| [`test_logic.py`](file:///home/kovagoadi/openttd-client/tests/test_logic.py) | `OpenTTDClient` | Tests client connection lifecycle, company joining flow, authentication, and state management. |
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| [`test_events.py`](file:///home/kovagoadi/openttd-client/tests/test_events.py) | Game Events | Tests event subscription encoding, the push/pull consumption paths (`on_event`, `wait_for_event()`), buffering and waiter lifecycle. |
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| [`test_coverage.py`](file:///home/kovagoadi/openttd-client/tests/test_coverage.py) | Coverage Helpers | Auxiliary unit tests targeting connection errors, fallback packet handlers, and missing passwords to ensure high test coverage. |
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| [`test_e2e.py`](file:///home/kovagoadi/openttd-client/tests/test_e2e.py) | Integration / E2E | Connects to a running local OpenTTD server (e.g., in Docker) to verify full socket interactions, stream cryptography, and keep-alive frames. |
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