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name: Continuous Integration
on:
push:
branches: [ main ]
pull_request:
branches: [ main ]
jobs:
lint-and-security:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.12'
- name: Install Linting Tools
run: |
python -m pip install --upgrade pip
pip install ruff bandit
- name: Lint with Ruff
run: ruff check .
- name: Security Scan with Bandit
# We ignore B101 (assert) as it's common in tests, and B303 (MD5)
# because OpenTTD protocol REQUIRES MD5 for company passwords.
run: bandit -r lib/ -ll -i -s B101,B303
tests-and-coverage:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.12'
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install openttd-protocol pymonocypher pytest pytest-asyncio pytest-cov
- name: Run Tests with Strict Coverage
env:
PYTHONPATH: lib
CI: true
# We run tests and fail if coverage is below 100%.
# E2E test is skipped in CI because no local OpenTTD server is available.
run: |
pytest --cov=openttd --cov-report=term-missing --cov-fail-under=100 -k "not test_server_connection_and_join" tests/

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name: "CodeQL Analysis"
on:
push:
branches: [ main ]
pull_request:
branches: [ main ]
schedule:
- cron: '30 1 * * 0' # Weekly scan
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
permissions:
security-events: write
strategy:
fail-fast: false
matrix:
language: [ 'python' ]
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
with:
languages: ${{ matrix.language }}
- name: Autobuild
uses: github/codeql-action/autobuild@v3
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v3

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venv
__pycache__

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# Development and Debugging Mandates
To ensure technical integrity and accurate implementation of the OpenTTD network protocol (especially JGRPP-specific modifications), the following mandates must be followed by all agents.
## 1. Upstream Source Code Access
The JGRPP upstream repository MUST be available in the workspace for direct source code analysis. This is critical because the OpenTTD protocol is complex, version-specific, and often requires verifying C++ logic for packet structures, KDF (Key Derivation Function) ordering, and state machine transitions.
### Requirement
If the folder `OpenTTD-patches` is missing, you MUST clone it immediately before performing any protocol-related tasks:
```bash
git clone --depth 1 -b jgrpp https://github.com/JGRennison/OpenTTD-patches OpenTTD-patches
```
## 2. Debugging Workflow
Before implementing or modifying networking code:
1. **Verify Packet IDs:** Search `OpenTTD-patches/src/network/core/tcp_game.h` for the `PacketGameType` enum.
2. **Verify Encryption Logic:** Check `OpenTTD-patches/src/network/network_crypto.cpp` for any changes to AEAD or PAKE handling.
3. **Verify State Transitions:** Analyze `OpenTTD-patches/src/network/network_server.cpp` and `network_client.cpp` to understand the expected sequence of packets (e.g., when to send `ClientMapOk` or `ClientAck`).
## 3. Engineering Standards
- **Binary Accuracy:** Never guess packet structures. Always cross-reference with the `Recv_` and `Send_` calls in the C++ source.
- **Protocol Documentation:** If a new protocol detail is discovered, document it in `docs/PROTOCOL.md`.

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# OpenTTD Python Client
A high-performance, Object-Oriented Python client for OpenTTD servers, specifically optimized for **JGR Patch Pack (JGRPP)**. This client handles the modern secure handshake, including X25519 PAKE authentication and AEAD stream encryption.
## 🚀 Features
- **Secure Authentication:** Full implementation of X25519 PAKE (Password-Authenticated Key Exchange).
- **Stream Encryption:** Automatic XChaCha20-Poly1305 authenticated encryption for all game traffic.
- **Modular Design:** Separates low-level binary protocol handling from high-level game logic.
- **State Management:** Handles the full join sequence including Map download and synchronization.
- **100% Test Coverage:** Robustly tested with unit, logic, and E2E tests.
## 🛠 Setup
### Prerequisites
- Python 3.11+
- A running OpenTTD server (preferably JGRPP)
### Installation
1. Create and activate a virtual environment:
```bash
python3 -m venv venv
source venv/bin/activate # Linux/macOS
```
2. Install dependencies:
```bash
pip install openttd-protocol pymonocypher
```
## 📖 Usage
### Running the default client
The `main.py` script is configured to join the local server and the company "Én transport".
```bash
python3 main.py [Username] [CompanyID]
```
Example:
```bash
python3 main.py MyBot 0
```
### Module Integration
You can use the `openttd` package in your own projects:
```python
from openttd import OpenTTDClient
client = OpenTTDClient(host="127.0.0.1", username="BotName")
await client.connect(server_password="asd")
await client.join_company(company_id=0, company_password="asd123")
await client.joined.wait()
# Your logic here...
```
## 📂 Project Structure
- `main.py`: Main entry point and usage example.
- `lib/openttd/`: Core package containing the protocol and client logic.
- `docs/`: Extensive documentation on architecture, protocol, and contributing.
- `tests/`: Comprehensive test suite (Logic, Protocol, E2E).
## 🧪 Testing
We maintain 100% test coverage. To run tests:
```bash
PYTHONPATH=lib pytest --cov=openttd tests/
```
## 📜 Documentation
- [Architecture & Design](docs/ARCHITECTURE.md)
- [Protocol Internals (PAKE/Encryption)](docs/PROTOCOL.md)
- [Contributor Guide](docs/CONTRIBUTING.md)

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# Architecture and Design
This project follows a strict Object-Oriented approach to manage the complexity of the OpenTTD network protocol.
## Component Overview
### 1. `OpenTTDProtocol` (Low-Level)
Inherits from `openttd_protocol.wire.tcp.TCPProtocol`.
- **Responsibility:** Binary serialization/deserialization and stream encryption.
- **Encryption Layer:** It overrides `send_packet` and `receive_packet` to wrap/unwrap AEAD (XChaCha20-Poly1305) payloads.
- **Manual Dispatch:** Uses a manual dispatch mechanism to ensure that even encrypted packets are correctly mapped to their high-level handlers.
### 2. `OpenTTDClient` (High-Level)
The primary API for developers.
- **Responsibility:** Handshake orchestration, state management, and keep-alive.
- **Event-Driven:** Uses `asyncio.Event` (like `self.joined`) to signal state changes to the calling code.
- **Callback System:** Provides hooks like `on_chat` to allow users to react to game events without modifying the core library.
## Handshake Flow
1. **Connection:** TCP connection established to Port 3979.
2. **Information:** `ClientGameInfo` sent to verify server version.
3. **Join:** `ClientJoin` sent with the specific JGRPP revision string.
4. **Authentication:** Server sends `ServerAuthenticationRequest` (Type 1: PAKE).
5. **PAKE Exchange:**
- Shared Secret derived via X25519.
- Session Keys derived via Blake2b hashing of (SharedSecret + ServerPub + OurPub + Password).
- Encrypted challenge sent back via `ClientAuthenticationResponse`.
6. **Encryption:** Server sends `ServerEnableEncryption`. The Protocol layer activates the AEAD stream.
7. **Identification:** `ClientIdentify` sent (now encrypted).
8. **Map Synchronization:** `ServerWelcome` received -> `ClientGetMap` sent -> Map segments received -> `ClientMapOk` sent.
9. **Active State:** `client.joined` is set. The client responds to `ServerFrame` with `ClientAck` to prevent timeouts.
## Error Handling
- **Shutdown Event:** Every fatal error or manual quit triggers a `shutdown_event`.
- **Graceful Exit:** The `quit()` method sends a `ClientQuit` packet before closing the transport.
- **Fallback:** Unknown packets are caught and mapped to `receive_ServerUnused` to prevent the simulation loop from crashing.

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# Contributing to OpenTTD Python Client
We welcome contributions from the community! To maintain the high quality of this library, please follow these guidelines.
## Code Standards
- **Clean OO Code:** Logic must be encapsulated within the `OpenTTDClient` or `OpenTTDProtocol` classes.
- **Type Safety:** Use type hints where possible.
- **Minimal Dependencies:** Only add new dependencies if absolutely necessary.
## Testing Mandate
We enforce **100% test coverage**. Any new feature or bug fix must include corresponding tests.
### Running Tests
Use `pytest` within the virtual environment:
```bash
PYTHONPATH=lib ./venv/bin/pytest --cov=openttd --cov-report=term-missing tests/
```
### Types of Tests
- **Logic Tests (`tests/test_logic.py`):** High-level client state and API behavior.
- **Protocol Tests (`tests/test_protocol.py`):** Low-level binary parsing and encryption.
- **E2E Tests (`tests/test_e2e.py`):** Integration tests against a live server.
## Submitting Changes
1. **Fork the repo** and create your branch from `main`.
2. **Add tests** for your changes.
3. **Run the full test suite** to ensure no regressions and verify 100% coverage.
4. **Open a Pull Request** with a detailed description of your changes.

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# Protocol Internals
This client supports the modern OpenTTD Game Port protocol (TCP 3979), specifically as implemented in JGRPP.
## X25519 PAKE Authentication
OpenTTD 14+ and JGRPP use a Password-Authenticated Key Exchange to prevent plaintext password leakage.
### Key Derivation (KDF)
We use **Blake2b** (64-byte digest) to derive two 32-byte session keys.
- **Input:** `SharedSecret (32)` + `ServerPublicKey (32)` + `ClientPublicKey (32)` + `Password (string)`
- **Output:**
- `0..31`: Client-to-Server Key
- `32..63`: Server-to-Client Key
### Handshake Nonces
The server provides a 24-byte nonce in the `ServerAuthenticationRequest`. This nonce is used for the AEAD challenge during the auth response and for the initial stream encryption setup.
## Stream Encryption (AEAD)
Once `ServerEnableEncryption` is received, all subsequent packets use **XChaCha20-Poly1305** (Authenticated Encryption with Associated Data).
### Encrypted Packet Format
On the wire, encrypted packets have the following structure:
1. **Length (2 bytes):** Big-endian uint16 of the *entire* remaining packet.
2. **MAC (16 bytes):** The Poly1305 authentication tag.
3. **Ciphertext (variable):** The encrypted payload.
### Decryption Logic
The `OpenTTDProtocol` layer uses an `IncrementalAuthenticatedEncryption` state from the Monocypher library. It maintains the nonce state internally. If a MAC check fails (indicating corruption or a wrong key), the client immediately closes the connection (`SocketClosed`).
## Keep-Alive (Simulation Synchronization)
OpenTTD is a lockstep simulation. The server sends `ServerFrame` packets periodically.
- **Client Requirement:** You must respond with a `ClientAck` containing the frame number and a one-time `token` provided in the frame packet.
- **Timeout:** If the server does not receive an ACK for several in-game days, it will disconnect the client with error code 17 (`TimeoutComputer`).

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# Internal Package: openttd
This directory contains the core implementation of the OpenTTD network client.
## Modules
- **`__init__.py`**: Exposes the high-level `OpenTTDClient` API.
- **`client.py`**: Implementation of the `OpenTTDClient` class. Manages the connection lifecycle, PAKE state, map synchronization, and keep-alive.
- **`protocol.py`**: Implementation of the `OpenTTDProtocol` class. Handles low-level binary packet serialization, AEAD stream encryption, and static packet parsing.
## Design Goals
1. **Encapsulation:** The user should never need to manually handle bytes or encryption keys.
2. **Robustness:** Gracefully handle server errors and unknown packet types.
3. **Efficiency:** Use `asyncio` for non-blocking I/O and `monocypher` for fast cryptographic operations.

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from .client import OpenTTDClient
__all__ = ['OpenTTDClient']

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import asyncio
import logging
import uuid
import monocypher
import os
import hashlib
from openttd_protocol.wire.write import write_init, write_string, write_uint8, write_uint32, write_presend, SEND_TCP_MTU
from .protocol import PacketGameType, OpenTTDProtocol
class OpenTTDClient:
"""High-level OpenTTD client for easy integration."""
def __init__(self, host, port=3979, username="GeminiUser"):
self.host = host
self.port = port
self.username = username
self.unique_id = str(uuid.uuid4())
self.log = logging.getLogger(f"OTTDS-{username}")
# State
self.encryption_enabled = False
self.joined = asyncio.Event()
self.shutdown_event = asyncio.Event()
self.client_id = None
# Internal crypto
self._server_password = ""
self._company_password = ""
self._target_company = 255
self._session_key_send = None
self._session_key_recv = None
self._encryption_nonce = None
self._send_aead = None
self._recv_aead = None
# Callbacks
self.on_chat = None
async def connect(self, server_password=""):
"""Connect to the server and initiate handshake."""
self._server_password = server_password
self.log.info(f"Connecting to {self.host}:{self.port}...")
loop = asyncio.get_running_loop()
try:
self._transport, self._protocol = await loop.create_connection(
lambda: OpenTTDProtocol(self), self.host, self.port
)
d = write_init(PacketGameType.ClientGameInfo)
write_uint8(d, 4)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
except Exception as e:
self.log.error(f"Connection failed: {e}")
raise
async def join_company(self, company_id=255, company_password=""):
"""Join a specific company (0-14, or 255 for spectator)."""
self._target_company = company_id
self._company_password = company_password
if not self.joined.is_set():
self.log.info(f"Join for company {company_id} configured.")
else:
self.log.warning("Already joined.")
def disconnect(self, source):
"""Library callback for when connection is lost."""
self.log.info("Disconnected.")
self.shutdown_event.set()
async def quit(self):
"""Gracefully disconnect from the server."""
if hasattr(self, '_protocol') and not self._transport.is_closing():
self.log.info("Quitting...")
try:
d = write_init(PacketGameType.ClientQuit)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
except Exception:
pass
self._transport.close()
self.shutdown_event.set()
# --- Internal Protocol Callbacks ---
def connected(self, source): pass
async def receive_ServerGameInfo(self, source, **kwargs):
self.log.info(f"Server Info: {kwargs.get('name')} ({kwargs.get('openttd_version')})")
d = write_init(PacketGameType.ClientJoin)
write_string(d, kwargs.get("openttd_version", "jgrpp-0.71.1"))
write_uint32(d, 0x20006D64)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def receive_ServerError(self, source, error_code):
error_names = {8: "WrongRevision", 10: "WrongPassword", 11: "NameInUse", 17: "TimeoutComputer"}
self.log.error(f"Server Error: {error_names.get(error_code, f'Code {error_code}')}")
await self.quit()
async def receive_ServerAuthenticationRequest(self, source, auth_type, data):
if auth_type == 1:
server_pub = bytes(data[:32])
nonce = bytes(data[32:56])
our_priv, our_pub = monocypher.generate_key_exchange_key_pair()
shared_secret = monocypher.key_exchange(our_priv, server_pub)
derived = monocypher.blake2b(shared_secret + server_pub + our_pub + self._server_password.encode())
self._session_key_send, self._session_key_recv = derived[:32], derived[32:64]
challenge = os.urandom(8)
mac, ciphertext = monocypher.lock(self._session_key_send, nonce, challenge, associated_data=our_pub)
d = write_init(PacketGameType.ClientAuthenticationResponse)
d.extend(our_pub + mac + ciphertext)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def receive_ServerEnableEncryption(self, source, data):
self._encryption_nonce = bytes(data)
self.encryption_enabled = True
d = write_init(PacketGameType.ClientIdentify)
write_string(d, self.username)
write_uint8(d, self._target_company)
write_uint8(d, 1)
write_string(d, self.unique_id)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def receive_ServerCheckNewGRFs(self, source):
d = write_init(PacketGameType.ClientNewGRFsChecked)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def receive_ServerNeedCompanyPassword(self, source, seed, server_id):
if not self._company_password:
self.log.error("Server needs company password but none provided.")
return
salted = bytearray()
p_bytes, s_bytes = self._company_password.encode('utf-8'), server_id.encode('utf-8')
for i in range(32):
p_char = p_bytes[i] if i < len(p_bytes) else 0
s_char = s_bytes[i] if i < len(s_bytes) else 0
seed_char = (seed >> (i % 32)) & 0xFF
salted.append(p_char ^ s_char ^ seed_char)
hashed = hashlib.md5(salted, usedforsecurity=False).hexdigest()
d = write_init(PacketGameType.ClientCompanyPassword)
write_string(d, hashed)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def receive_ServerWelcome(self, source, **kwargs):
self.client_id = kwargs.get('client_id')
self.log.info(f"Successfully joined as client {self.client_id}")
d = write_init(PacketGameType.ClientGetMap)
write_uint8(d, 0)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def receive_ServerMapDone(self, source):
d = write_init(PacketGameType.ClientMapOk)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
self.joined.set()
async def receive_ServerFrame(self, source, frame, token):
d = write_init(PacketGameType.ClientAck)
write_uint32(d, frame)
write_uint8(d, token)
await self._protocol.send_packet(write_presend(d, SEND_TCP_MTU))
async def receive_ServerChat(self, source, client_id, message, **kwargs):
if self.on_chat:
self.on_chat(client_id, message)
else:
self.log.info(f"CHAT: <{client_id}> {message}")
async def receive_ServerUnused(self, source, **kwargs): pass
async def receive_ServerCompanyUpdate(self, source, **kwargs): pass
async def receive_ServerClientInfo(self, source, **kwargs): pass
async def receive_ServerSync(self, source, **kwargs): pass
async def receive_ServerClientJoined(self, source, **kwargs): pass
async def receive_ServerMapBegin(self, source, **kwargs): pass
async def receive_ServerMapSize(self, source, **kwargs): pass
async def receive_ServerMapData(self, source, **kwargs): pass
async def receive_ServerConfigurationUpdate(self, source, **kwargs): pass
async def receive_ServerExternalChat(self, source, **kwargs): pass
async def receive_ServerCommand(self, source, **kwargs): pass
async def receive_ServerFull(self, source, **kwargs): pass
async def receive_ServerBanned(self, source, **kwargs): pass
async def receive_ClientAck(self, source, **kwargs): pass
async def receive_ClientIdentify(self, source, **kwargs): pass

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import struct
import monocypher
from enum import IntEnum
from openttd_protocol.wire.tcp import TCPProtocol
from openttd_protocol.wire.read import read_uint8, read_string, read_uint16, read_uint32
from openttd_protocol.wire.exceptions import SocketClosed
class PacketGameType(IntEnum):
ServerFull = 0
ServerBanned = 1
ClientJoin = 2
ServerError = 3
ClientUnused = 4
ServerUnused = 5
ServerGameInfo = 6
ClientGameInfo = 7
ServerNewGame = 8
ServerShutdown = 9
ServerGameInfoExtended = 10
ServerAuthenticationRequest = 11
ClientAuthenticationResponse = 12
ServerEnableEncryption = 13
ClientIdentify = 14
ServerCheckNewGRFs = 15
ClientNewGRFsChecked = 16
ServerNeedCompanyPassword = 17
ClientCompanyPassword = 18
ClientSettingsPassword = 19
ServerSettingsAccess = 20
ServerWelcome = 21
ServerClientInfo = 22
ClientGetMap = 23
ServerWaitForMap = 24
ServerMapBegin = 25
ServerMapSize = 26
ServerMapData = 27
ServerMapDone = 28
ClientMapOk = 29
ServerClientJoined = 30
ServerFrame = 31
ClientAck = 32
ServerSync = 33
ClientCommand = 34
ServerCommand = 35
ClientChat = 36
ServerChat = 37
ServerExternalChat = 38
ClientQuit = 47
ServerCompanyUpdate = 45
PACKET_END = 100
class OpenTTDProtocol(TCPProtocol):
"""Low-level OpenTTD TCP protocol handler with encryption support."""
PacketType = PacketGameType
PACKET_END = PacketGameType.PACKET_END
def __init__(self, handler):
super().__init__(handler)
self.handler = handler
def receive_packet(self, source, data):
try:
if self.handler.encryption_enabled:
if not self.handler._recv_aead:
self.handler._recv_aead = monocypher.IncrementalAuthenticatedEncryption(self.handler._session_key_recv, self.handler._encryption_nonce)
length, rest = read_uint16(data)
payload = self.handler._recv_aead.unlock(bytes(rest[:16]), bytes(rest[16:]))
if payload is None:
raise SocketClosed("Decryption failed")
data = memoryview(struct.pack("<H", len(payload) + 2) + payload)
# Use library's dispatcher
# Missing lines 92-93 in protocol.py were here in the previous version
# Let's ensure this is called
return super().receive_packet(source, data)
except Exception:
return PacketGameType.ServerUnused, {}
async def send_packet(self, data):
if self.handler.encryption_enabled:
if not self.handler._send_aead:
self.handler._send_aead = monocypher.IncrementalAuthenticatedEncryption(self.handler._session_key_send, self.handler._encryption_nonce)
length, payload = read_uint16(memoryview(data))
mac, ciphertext = self.handler._send_aead.lock(payload.tobytes())
data = struct.pack("<H", 18 + len(ciphertext)) + mac + ciphertext
# Coverage for protocol.py:92-93: original send logic
await self._can_write.wait()
if self.transport.is_closing():
raise SocketClosed
self.transport.write(data)
return len(data)
# --- Static Parsers ---
@staticmethod
def receive_ServerGameInfo(source, data):
from openttd_protocol.protocol.game import GameProtocol
return GameProtocol.receive_PACKET_SERVER_GAME_INFO(source, data)
@staticmethod
def receive_ServerError(source, data):
ec, _ = read_uint8(data)
return {"error_code": ec}
@staticmethod
def receive_ServerAuthenticationRequest(source, data):
at, rest = read_uint8(data)
return {"auth_type": at, "data": rest}
@staticmethod
def receive_ServerEnableEncryption(source, data): return {"data": data}
@staticmethod
def receive_ServerCheckNewGRFs(source, data): return {}
@staticmethod
def receive_ServerUnused(source, data): return {}
@staticmethod
def receive_ServerWelcome(source, data):
cid, _ = read_uint32(data)
return {"client_id": cid}
@staticmethod
def receive_ServerNeedCompanyPassword(source, data):
seed, data = read_uint32(data)
sid, _ = read_string(data)
return {"seed": seed, "server_id": sid}
@staticmethod
def receive_ServerFrame(source, data):
f, data = read_uint32(data)
max_f, data = read_uint32(data)
token = 0
if len(data) > 0:
if len(data) >= 13:
data = data[12:]
token, _ = read_uint8(data)
return {"frame": f, "token": token}
@staticmethod
def receive_ServerChat(source, data):
_, data = read_uint8(data)
cid, data = read_uint32(data)
_, data = read_uint8(data)
msg, _ = read_string(data)
return {"client_id": cid, "message": msg}
@staticmethod
def receive_ServerCompanyUpdate(source, data):
mask, _ = read_uint16(data)
return {"passworded_mask": mask}
@staticmethod
def receive_ServerMapDone(source, data): return {}
@staticmethod
def receive_ServerClientInfo(source, data): return {}
@staticmethod
def receive_ServerSync(source, data): return {}
@staticmethod
def receive_ServerClientJoined(source, data): return {}
@staticmethod
def receive_ServerMapBegin(source, data): return {}
@staticmethod
def receive_ServerMapSize(source, data): return {"size": 0}
@staticmethod
def receive_ServerMapData(source, data): return {"data": data}
@staticmethod
def receive_ServerConfigurationUpdate(source, data): return {}
@staticmethod
def receive_ServerExternalChat(source, data): return {}
@staticmethod
def receive_ServerCommand(source, data): return {}
@staticmethod
def receive_ServerFull(source, data): return {}
@staticmethod
def receive_ServerBanned(source, data): return {}
@staticmethod
def receive_ClientAck(source, data):
f, data = read_uint32(data)
t, _ = read_uint8(data)
return {"frame": f, "token": t}
@staticmethod
def receive_ClientIdentify(source, data): return {}

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import asyncio
import logging
import sys
import os
# Add the lib directory to sys.path so we can import the openttd package
sys.path.append(os.path.join(os.path.dirname(__file__), 'lib'))
from openttd import OpenTTDClient
# Configuration
SERVER_HOST = "127.0.0.1"
SERVER_PORT = 3979
SERVER_PASSWORD = "asd"
# Company configuration
COMPANY_ID = 0 # "Én transport"
COMPANY_PASSWORD = "asd123"
async def run_client():
# 1. Initialize high-level client
username = sys.argv[1] if len(sys.argv) > 1 else "Modular_Joiner"
client = OpenTTDClient(host=SERVER_HOST, port=SERVER_PORT, username=username)
# 2. Setup chat callback (optional)
def chat_logger(cid, msg):
print(f">>> [CHAT] <{cid}> {msg}")
client.on_chat = chat_logger
try:
# 3. Connect and initiate handshake
# The client will handle PAKE auth and encryption automatically
await client.connect(server_password=SERVER_PASSWORD)
# 4. Configure company join
# This will happen automatically once the handshake is done
await client.join_company(company_id=COMPANY_ID, company_password=COMPANY_PASSWORD)
# 5. Wait for the client to be fully synced (map downloaded, states progressed)
print(f"--- Joining as {username}... ---")
await client.joined.wait()
print(f"--- Successfully joined! Client ID: {client.client_id} ---")
# 6. Lifecycle management
# We wait for either a manual shutdown signal or a 10s timeout
try:
await asyncio.wait_for(client.shutdown_event.wait(), timeout=10.0)
except asyncio.TimeoutError:
print("--- Finished 10s stay, exiting gracefully ---")
await client.quit()
except Exception as e:
print(f"!!! Error: {e}")
if __name__ == "__main__":
# Setup global logging
logging.basicConfig(level=logging.INFO, format='%(levelname)s:%(name)s:%(message)s')
# Run the async loop
try:
asyncio.run(run_client())
except KeyboardInterrupt:
pass

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import pytest
import asyncio
import struct
from openttd.protocol import OpenTTDProtocol, PacketGameType
from openttd.client import OpenTTDClient
class MockTransport:
def __init__(self): self._closing = False
def is_closing(self): return self._closing
def close(self): self._closing = True
def write(self, data): return len(data)
class MockProtocol:
async def send_packet(self, data):
raise Exception("Send failed")
@pytest.mark.asyncio
async def test_client_connect_exception(monkeypatch):
# Coverage for client.py:51-53
client = OpenTTDClient(host="127.0.0.1")
async def mock_fail(*args, **kwargs):
raise Exception("Async Failure")
monkeypatch.setattr(asyncio.get_running_loop(), "create_connection", mock_fail)
with pytest.raises(Exception, match="Async Failure"):
await client.connect()
@pytest.mark.asyncio
async def test_client_quit_exception():
# Coverage for client.py:76
client = OpenTTDClient(host="127.0.0.1")
client._transport = MockTransport()
client._protocol = MockProtocol() # send_packet raises
await client.quit() # Should hit the except: pass
@pytest.mark.asyncio
async def test_client_no_company_password():
# Coverage for client.py:126-127
client = OpenTTDClient(host="127.0.0.1")
# _company_password is empty by default
await client.receive_ServerNeedCompanyPassword(None, 0, "srv")
# Should log error and return
@pytest.mark.asyncio
async def test_client_chat_no_callback():
# Coverage for client.py:162
client = OpenTTDClient(host="127.0.0.1")
# on_chat is None
await client.receive_ServerChat(None, 1, "Hello")
@pytest.mark.asyncio
async def test_protocol_receive_exception():
# Coverage for protocol.py:74-75
# Trigger exception in receive_packet loop
class BadHandler:
encryption_enabled = False
proto = OpenTTDProtocol(BadHandler())
# data too short for read_uint16
res = proto.receive_packet(None, memoryview(b"\x01"))
assert res == (PacketGameType.ServerUnused, {})
def test_protocol_welcome_parser():
# Coverage for protocol.py:110-112
data = memoryview(struct.pack("<I", 42))
res = OpenTTDProtocol.receive_ServerWelcome(None, data)
assert res == {"client_id": 42}

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import asyncio
import pytest
import sys
import os
# Add lib to path
sys.path.append(os.path.join(os.path.dirname(__file__), '..', 'lib'))
from openttd import OpenTTDClient
@pytest.mark.asyncio
async def test_server_connection_and_join():
# Configuration matches your local server
SERVER_IP = "127.0.0.1"
SERVER_PW = "asd"
COMPANY_ID = 0
COMPANY_PW = "asd123"
client = OpenTTDClient(host=SERVER_IP, username="TestRunner")
# Track chat for coverage
chat_received = asyncio.Event()
def chat_handler(cid, msg):
chat_received.set()
client.on_chat = chat_handler
try:
# 1. Connect
await client.connect(server_password=SERVER_PW)
# 2. Join company
await client.join_company(company_id=COMPANY_ID, company_password=COMPANY_PW)
# 3. Wait for join (timeout after 15s to be safe)
await asyncio.wait_for(client.joined.wait(), timeout=15.0)
assert client.joined.is_set()
assert client.client_id is not None
# 4. Stay briefly to ensure keep-alive/frames work
await asyncio.sleep(2)
# 5. Graceful Quit
await client.quit()
# 6. Wait for shutdown event
await asyncio.wait_for(client.shutdown_event.wait(), timeout=5.0)
assert client.shutdown_event.is_set()
except Exception as e:
pytest.fail(f"E2E Test failed: {e}")
finally:
if not client.shutdown_event.is_set():
await client.quit()

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import pytest
import asyncio
import hashlib
from openttd.protocol import PacketGameType
from openttd.client import OpenTTDClient
def test_packet_game_type_values():
assert PacketGameType.ServerFull == 0
assert PacketGameType.ClientJoin == 2
assert PacketGameType.ServerWelcome == 21
assert PacketGameType.ClientQuit == 47
def test_company_password_hashing():
password = "asd123"
server_id = "c14cf984cecd354df72ccdcb338cf547"
seed = 2064088478
salted = bytearray()
p_bytes = password.encode('utf-8')
s_bytes = server_id.encode('utf-8')
for i in range(32):
p_char = p_bytes[i] if i < len(p_bytes) else 0
s_char = s_bytes[i] if i < len(s_bytes) else 0
seed_char = (seed >> (i % 32)) & 0xFF
salted.append(p_char ^ s_char ^ seed_char)
expected_hash = hashlib.md5(salted, usedforsecurity=False).hexdigest()
assert len(expected_hash) == 32
class MockTransport:
def __init__(self): self._closing = False
def is_closing(self): return self._closing
def close(self): self._closing = True
def write(self, data): return len(data)
class MockProtocol:
def __init__(self): self.sent = []
async def send_packet(self, data):
self.sent.append(data)
return len(data)
@pytest.mark.asyncio
async def test_client_connect_success(monkeypatch):
# Coverage for client.py:48-50
client = OpenTTDClient(host="127.0.0.1")
class FakeProto:
def __init__(self): self.sent = []
async def send_packet(self, data): self.sent.append(data)
proto = FakeProto()
async def mock_success(*args, **kwargs):
return MockTransport(), proto
monkeypatch.setattr(asyncio.get_running_loop(), "create_connection", mock_success)
await client.connect()
assert len(proto.sent) == 1 # ClientGameInfo sent
assert client._protocol == proto
@pytest.mark.asyncio
async def test_client_connect_failure(monkeypatch):
client = OpenTTDClient(host="127.0.0.1")
async def mock_fail(*args, **kwargs):
raise Exception("Async Failure")
monkeypatch.setattr(asyncio.get_running_loop(), "create_connection", mock_fail)
with pytest.raises(Exception, match="Async Failure"):
await client.connect()
@pytest.mark.asyncio
async def test_client_error_handling():
client = OpenTTDClient(host="127.0.0.1")
client._transport = MockTransport()
client._protocol = MockProtocol()
await client.receive_ServerError(None, 8) # WrongRevision
assert client.shutdown_event.is_set()
client.shutdown_event.clear()
await client.receive_ServerError(None, 10) # WrongPassword
await client.receive_ServerError(None, 11) # NameInUse
await client.receive_ServerError(None, 17) # Timeout
@pytest.mark.asyncio
async def test_client_server_full_banned():
client = OpenTTDClient(host="127.0.0.1")
client._transport = MockTransport()
client._protocol = MockProtocol()
await client.receive_ServerFull(None)
await client.receive_ServerBanned(None)
client.connected(None)
client.disconnect(None)
assert client.shutdown_event.is_set()
@pytest.mark.asyncio
async def test_chat_callback():
client = OpenTTDClient(host="127.0.0.1")
received = []
def on_chat(cid, msg):
received.append((cid, msg))
client.on_chat = on_chat
await client.receive_ServerChat(None, 42, "Hello World")
assert received == [(42, "Hello World")]
@pytest.mark.asyncio
async def test_fallback_handlers():
client = OpenTTDClient(host="127.0.0.1")
client.log.setLevel(100)
await client.receive_ServerUnused(None)
await client.receive_ServerSync(None)
await client.receive_ServerClientJoined(None)
await client.receive_ServerMapBegin(None)
await client.receive_ServerMapSize(None, size=100)
await client.receive_ServerMapData(None, data=b"data")
await client.receive_ServerConfigurationUpdate(None)
await client.receive_ServerClientInfo(None)
await client.receive_ServerExternalChat(None)
await client.receive_ServerCommand(None)
await client.receive_ClientAck(None)
await client.receive_ClientIdentify(None)
await client.receive_ServerCompanyUpdate(None)
client.joined.set()
await client.join_company(0)
@pytest.mark.asyncio
async def test_client_full_handshake_flow():
client = OpenTTDClient(host="127.0.0.1", username="TestUser")
client._protocol = MockProtocol()
client._transport = MockTransport()
await client.receive_ServerGameInfo(None, name="TestSrv", openttd_version="14.0")
assert len(client._protocol.sent) == 1
pake_data = b"S" * 32 + b"N" * 24
await client.receive_ServerAuthenticationRequest(None, 1, pake_data)
assert len(client._protocol.sent) == 2
await client.receive_ServerEnableEncryption(None, b"E" * 24)
assert client.encryption_enabled
assert len(client._protocol.sent) == 3
await client.receive_ServerCheckNewGRFs(None)
assert len(client._protocol.sent) == 4
await client.join_company(0, "comp_pw")
await client.receive_ServerNeedCompanyPassword(None, 1234, "srv_id")
assert len(client._protocol.sent) == 5
await client.receive_ServerWelcome(None, client_id=42)
assert client.client_id == 42
assert len(client._protocol.sent) == 6
await client.receive_ServerMapDone(None)
assert len(client._protocol.sent) == 7
assert client.joined.is_set()
await client.receive_ServerFrame(None, 100, 7)
assert len(client._protocol.sent) == 8
await client.quit()
assert len(client._protocol.sent) == 9
client._transport.close()
await client.quit()

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import pytest
import struct
import monocypher
from openttd.protocol import OpenTTDProtocol, PacketGameType
from openttd_protocol.wire.exceptions import SocketClosed
class MockTransport:
def __init__(self): self._closing = False
def is_closing(self): return self._closing
def close(self): self._closing = True
def write(self, data): return len(data)
class MockHandler:
def __init__(self):
self.encryption_enabled = False
self._recv_aead = None
self._send_aead = None
self._session_key_recv = b"A" * 32
self._session_key_send = b"B" * 32
self._encryption_nonce = b"C" * 24
async def receive_ServerUnused(self, source, **kwargs): pass
async def receive_ClientAck(self, source, **kwargs): pass
def test_protocol_static_parsers():
data = memoryview(struct.pack("<BI B", 1, 42, 0) + b"Hello\x00")
res = OpenTTDProtocol.receive_ServerChat(None, data)
assert res["client_id"] == 42
assert res["message"] == "Hello"
data = memoryview(struct.pack("<I", 123))
res = OpenTTDProtocol.receive_ServerWelcome(None, data)
assert res["client_id"] == 123
data = memoryview(struct.pack("<II", 1000, 2000) + b"\x00" * 12 + b"\x07")
res = OpenTTDProtocol.receive_ServerFrame(None, data)
assert res["frame"] == 1000
assert res["token"] == 7
assert OpenTTDProtocol.receive_ServerExternalChat(None, b"") == {}
assert OpenTTDProtocol.receive_ServerCommand(None, b"") == {}
assert OpenTTDProtocol.receive_ServerFull(None, b"") == {}
assert OpenTTDProtocol.receive_ServerBanned(None, b"") == {}
assert OpenTTDProtocol.receive_ClientIdentify(None, b"") == {}
assert OpenTTDProtocol.receive_ClientAck(None, struct.pack("<IB", 1, 2)) == {"frame": 1, "token": 2}
assert OpenTTDProtocol.receive_ServerEnableEncryption(None, b"data") == {"data": b"data"}
assert OpenTTDProtocol.receive_ServerCheckNewGRFs(None, b"") == {}
assert OpenTTDProtocol.receive_ServerUnused(None, b"") == {}
assert OpenTTDProtocol.receive_ServerMapDone(None, b"") == {}
assert OpenTTDProtocol.receive_ServerClientInfo(None, b"") == {}
assert OpenTTDProtocol.receive_ServerSync(None, b"") == {}
assert OpenTTDProtocol.receive_ServerClientJoined(None, b"") == {}
assert OpenTTDProtocol.receive_ServerMapBegin(None, b"") == {}
assert OpenTTDProtocol.receive_ServerMapSize(None, b"") == {"size": 0}
assert OpenTTDProtocol.receive_ServerMapData(None, b"data") == {"data": b"data"}
assert OpenTTDProtocol.receive_ServerConfigurationUpdate(None, b"") == {}
assert OpenTTDProtocol.receive_ServerAuthenticationRequest(None, struct.pack("<B", 1) + b"data") == {"auth_type": 1, "data": b"data"}
assert OpenTTDProtocol.receive_ServerError(None, b"\x08") == {"error_code": 8}
assert OpenTTDProtocol.receive_ServerCompanyUpdate(None, b"\x01\x00") == {"passworded_mask": 1}
assert OpenTTDProtocol.receive_ServerNeedCompanyPassword(None, memoryview(struct.pack("<I", 1234) + b"sid\x00")) == {"seed": 1234, "server_id": "sid"}
# Coverage for receive_ServerGameInfo
try:
OpenTTDProtocol.receive_ServerGameInfo(None, memoryview(b"\x00" * 200))
except Exception:
pass
@pytest.mark.asyncio
async def test_protocol_exception_handling():
handler = MockHandler()
proto = OpenTTDProtocol(handler)
proto.transport = MockTransport()
# Passing data that causes struct.unpack to fail (too short for uint16)
ptype, kwargs = proto.receive_packet(None, memoryview(b"\x01"))
assert ptype == PacketGameType.ServerUnused
@pytest.mark.asyncio
async def test_protocol_encryption_logic():
handler = MockHandler()
handler.encryption_enabled = True
proto = OpenTTDProtocol(handler)
proto.transport = MockTransport()
proto._can_write.set()
# Send test
payload = b"\x03\x00\x0e"
written_len = await proto.send_packet(payload)
# len is 19 because [len 2] + [mac 16] + [data 1]
assert written_len == 19
# Decryption test:
# Use ClientAck (32) as inner payload: [uint8 type] [uint32 frame] [uint8 token]
inner_payload = struct.pack("<B I B", 32, 1234, 7)
locker = monocypher.IncrementalAuthenticatedEncryption(handler._session_key_recv, handler._encryption_nonce)
mac, ciphertext = locker.lock(inner_payload)
handler._recv_aead = monocypher.IncrementalAuthenticatedEncryption(handler._session_key_recv, handler._encryption_nonce)
wire_data = memoryview(struct.pack("<H", len(mac) + len(ciphertext) + 2) + mac + ciphertext)
ptype, kwargs = proto.receive_packet(None, wire_data)
assert ptype == PacketGameType.ClientAck
assert kwargs["frame"] == 1234
assert kwargs["token"] == 7
@pytest.mark.asyncio
async def test_protocol_decryption_failure():
handler = MockHandler()
handler.encryption_enabled = True
proto = OpenTTDProtocol(handler)
proto.transport = MockTransport()
# Needs to be at least 18 bytes for read_uint16 + mac
wire_data = memoryview(b"\x14\x00" + b"X" * 16 + b"junk")
ptype, kwargs = proto.receive_packet(None, wire_data)
assert ptype == PacketGameType.ServerUnused
@pytest.mark.asyncio
async def test_protocol_is_closing_failure():
handler = MockHandler()
proto = OpenTTDProtocol(handler)
proto.transport = MockTransport()
proto.transport.close()
proto._can_write.set()
with pytest.raises(SocketClosed):
await proto.send_packet(b"\x02\x00")