Add vehicle listing support to admin client
The Admin Network has no native packet for listing individual vehicles, so list_vehicles() sends a "list_vehicles" command over the existing GameScript JSON channel and relies on a companion server-side script to reply with vehicle data via ServerGamescript. Requires subscribing to Gamescript updates (documented in docs/PROTOCOL.md) to receive the reply. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -26,6 +26,11 @@ Similar to the Game Port, the Admin Network uses X25519 PAKE for secure authenti
|
||||
### Update Frequencies
|
||||
Admins can subscribe to various updates (Date, Client Info, Company Info, etc.) at different frequencies (Poll, Daily, Weekly, Monthly, Quarterly, Annually, Automatic).
|
||||
|
||||
### Vehicle Listing
|
||||
The Admin Network has no native packet or `AdminUpdateType` for listing individual vehicles — `ServerCompanyStats` only reports aggregate per-company vehicle counts (trains/lorries/buses/planes/ships). To retrieve an actual vehicle list, this client sends a `list_vehicles` command over the GameScript JSON channel (`AdminGamescript`/`ServerGamescript`) via `list_vehicles()`. This requires a companion GameScript running server-side that understands the `list_vehicles` command and replies with vehicle data through `ServerGamescript`.
|
||||
|
||||
**Important:** the server only forwards `ServerGamescript` packets to admins that have subscribed with `update_frequency(AdminUpdateType.Gamescript, AdminUpdateFrequency.Automatic)` (enforced server-side in `NetworkAdminGameScript`, which checks `update_frequency[ADMIN_UPDATE_GAMESCRIPT]`). Call `update_frequency()` for `Gamescript` before `list_vehicles()`, or the response is silently dropped.
|
||||
|
||||
## Stream Encryption (AEAD)
|
||||
Once `ServerEnableEncryption` is received, all subsequent packets use **XChaCha20-Poly1305** (Authenticated Encryption with Associated Data).
|
||||
|
||||
|
||||
Reference in New Issue
Block a user